
Shootdodge
Dive in slow motion and line up every shot mid-air.

A slow-motion dive shooter set in the border town of Santa Brasa, 1989. Shootdodge, chain combos, rewind time.

Dive in slow motion and line up every shot mid-air.

Chain kills, stunts and style into one running score.
Got it wrong? Pull the last few seconds back and try again.

Bosses and gangs with their own wanted posters.




Every model in Plomo Caliente comes from a Blender script, and every sound is synthesised in Python. The painted pictures (story cards, key art, posters, murals) were generated with OpenAI image generation through Codex CLI, then cut into game assets by script. Third-party content is CC0 or OFL only.
The game runs on Godot 4.7. Shootdodge, combo scoring, time rewind and special moves are separate systems, so each can be tuned on its own.